This book is an introduction to the Godot game engine and its new version, 3.0. Godot 3.0 has a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines. For beginners, it offers a friendly way to learn game development techniques. For more experienced developers, Godot is a powerful, customizable tool for bringing visions to life.
This book will have a project-based approach. It consists of five projects that will help developers achieve a sound understanding of how to use the Godot engine to build games.