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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Exploring New Multiplayer Features in Godot 4

In this chapter, we will set up a CharacterBody3D scene for the player with the default movement script attached and a scene where the players will spawn a character into a multiplayer game. We will create a menu with Host and Join buttons so that we can run two debug scenes.

The first button is to simulate a game as the host server and the other one joins a game as a client. We will use the new MultiplayerSpawner node to spawn an instance of the player to the hosted scene. We will synchronize players with the MultiplayerSynchronizer node. We will also make the player unique when they spawn into a multiplayer game. We export the Spawner project and use Windows Command Prompt (CMD) to create a headless server. We will write a GDScript script to use the Universal Plug and Play (UPnP) class to port-forward on a peer-to-peer (P2P) network.

In this chapter, we will cover the following recipes:

  • Using the new MultiplayerSpawner node...
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