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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Chapter 4. No Longer Alone – Sweet-Toothed Pandas Strike

"They are angry and they are hungry. Beware, the sweet-tooth pandas are getting closer for your delicious cake!

Animations and artificial intelligence are at the core of giving life to an Non-Playing Characters (NPCs) or complex objects in games. The former makes NPCs appear dynamic and not static; the latter gives them an intelligence, with which they can move and act into the world.

This chapter explains how to use the animation system of Unity, with a particular focus on 2D animations. We will cover artificial intelligence and what it can do in video games later in the book.

The first part of the chapter will focus on the rich and sophisticated animation system of Unity (sometimes referred to as Mecanim). In explaining each part, we will bring, bit by bit, our evil pandas to life.

However, in the second part of the chapter, we will give the evil pandas the possibility to move around the map, to trigger actions...

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