Introduction
Even though they work mostly in the background, save systems play a huge role in games. Be it saving your game progress, tracking your object positions, or even keeping your high score, saving data is crucial to game development. It may not be exciting or glamorous but it's the truth. Would you keep playing a game in which you collect weapons, experience points, and artifacts, only to have them disappear when you go to the next stage? No, you'd likely shut it off and go back to playing something else. Keeping track of information can allow your players to save their progress and come back to it some other time, or even compete with other players for arcade supremacy (this means having the highest score). Let's see what it takes to build these systems and implement them in your game.
Background data
Okay, let's start with the boring, behind-the-scenes stuff. Here, we'll take a look at how to save and recall bits of information as they pertain to game elements and settings:
Creating...