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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Signals and slots

To trigger functionality as a response to something that happens in an application, Qt uses a mechanism of signals and slots. This is another important feature of the QObject class. It's based on connecting a notification (which Qt calls a signal) about a change of state in some object with a function or method (called a slot) that is executed when such a notification arises. For example, if a button is pressed, it emits (sends) a clicked() signal. If some method is connected to this signal, the method will be called whenever the button is pressed.

Signals can have arguments that serve as a payload. For example, an input box widget (QLineEdit) has a textEdited(const QString &text) signal that's emitted when the user edits the text in the input box. A slot connected to this signal will receive the new text in the input box as its argument (provided...

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