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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Handling user input

The first way of receiving events in Qt 3D is to use Qt GUI capabilities. The Qt3DQuickWindow class we use inherits from QWindow. That allows you to subclass Qt3DQuickWindow and reimplement some of its virtual functions, such as keyPressEvent() or mouseMoveEvent(). You are already familiar with this part of Qt API because it's roughly the same as provided by Qt Widgets and Graphics View. Qt 3D doesn't introduce anything special here, so we won't give this approach much attention.

Similar to Qt Quick, Qt 3D introduces a higher-level API for receiving input events. Let's see how we can use it.

Devices

Qt 3D is focused on providing a good abstraction for every aspect it handles. This applies...

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