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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Working with Unity's Universal Render Pipeline

The Universal Render Pipeline is widely used by Unity developers. It is not only used to develop games for PC or video game consoles; you can also use it to develop mobile games.

We can create a new Universal Render Pipeline project through the Unity Hub project template. Through the project template, Unity will automatically set up all the render pipeline resources for us. The project also contains a sample scene, as shown in Figure 8.14. You can find a camera, a directional light, a spot light, a post-process volume, reflection probes, and some models in this scene:

Figure 8.14 – The sample scene of the Universal Render Pipeline

For starters, this sample scene is a good starting point. We will use it to explain how to use the Universal Render Pipeline.

Exploring the sample scene

Let's first explore this sample scene. As you can see in Figure 8.14, this scene is not complicated, but...

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