Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity
This is the last chapter of this book. In the previous chapters, we have learned about the various modules that can be used to develop games with the Unity engine, such as the UI module, the physics module, and the animation module, and also covered some advanced topics – for example, Unity's rendering pipelines and the new Data-Oriented Technology Stack. Also, in Chapter 10, Serialization System and Assets Management in Unity and Azure, we not only discussed Unity's serialization system and assets management but also covered some knowledge related to Microsoft Azure Cloud.
This chapter will continue to explore Microsoft Game Dev (previously known as Microsoft Game Stack), the Microsoft Azure cloud, and Microsoft Azure PlayFab because the tools needed in modern game development are not limited to game engines; other tools and services such as the cloud are increasingly used in game development...