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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Setting up CTF


In order to have a proper Capture-the-Flag game, we first need to have teams. There are several things that need to be associated with a given team:

  • Flags (and the flag color)

  • Players (and the player skins)

  • Spawn points

  • Bullets (if you want to avoid same-team damage)

  • Potentially map decorations/materials

The simplest way to associate each of these elements with a team is to just add a property with a simple value such as R or B to represent Red or Blue (or some other team name). A more advanced approach could be to create a Team class that holds references to everything that belongs to that team, since that could offer optimizations such as limiting the number of collision checks that need to be performed. If you do that, however, make sure you remove all the appropriate references from the Team container when removing something (such as a bullet) from the world in order to avoid memory leaks.

Next, we need to modify our map to add flags for the Red and Blue teams, which we'll represent...

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