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Exploring Experience Design

You're reading from   Exploring Experience Design Fusing business, tech, and design to shape customer engagement

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Product type Paperback
Published in Aug 2017
Publisher
ISBN-13 9781787122444
Length 400 pages
Edition 1st Edition
Concepts
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Author (1):
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Ezra Schwartz Ezra Schwartz
Author Profile Icon Ezra Schwartz
Ezra Schwartz
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Table of Contents (20) Chapters Close

Title Page
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. Experience Design - Overview FREE CHAPTER 2. The Experience Design Process 3. Business and Audience Context 4. The User and Context of Use 5. Experience - Perception, Emotions, and Cognition 6. Experience Design Disciplines 7. The Design Team 8. Delight and Engagement 9. Tying It All Together - From Concept to Design 10. Design Testing 11. The Design Continuum

Thinking about user needs and desires


Products and services existed for centuries, but user research is relatively new. In the past, the needs of most people were limited to the bare essentials. Most needs were supplied locally, and exposure to nonlocal goods has been limited to sporadic visits of traveling salesmen and their small inventory. The wealthy were exposed to exotic materials, spices, and foods, which were imported in small quantities from other lands.

Over the past three centuries, the advent of industrialization, mixed with improved economic conditions and increased prosperity of large populations in developed countries, led to exponential growth in manufacturing capabilities, consumer demand for nonessential products, and companies that make and sell them. With the increase in the number of companies came competition, which requires companies to differentiate themselves and their products from similar offerings.

A common form of differentiation used to focus on beating competing...

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