Creating a grid with Primitive GOs
GOs are the building blocks of Unity scenes. They can be anything from simple shapes to complex characters and vehicles. Each GO has a Transform
component that defines its position, rotation, and scale in the scene. It also has one or more other components that determine its behavior and appearance. GOs can be organized into hierarchies for the easy management of complex scenes. They are important because they form the foundation of Unity scenes and are the primary way to represent and manipulate objects within the engine. They provide organization, reusability, modularity, and improved performance.
To learn more about GOs, visit the Unity documentation here: https://docs.unity3d.com/Manual/GameObjects.html.
In this section, we will create a scene consisting of four different primitive shapes arranged in a 3 x 4 object grid. Each shape will be placed 2 meters (m) apart from one another. The shapes will include small (0.5 m), medium (1 m), and...