Creating and controlling a bouncing basketball
Creating a bouncing ball requires a variety of different systems in Unity. Whether it’s the physics system, the C system, the scripting render pipeline, the animation system, or even the XR interaction toolkit, all of these things have to work together with your coordination in order to have a successfully bouncing ball that you can dribble down the sidewalk. This is a very simple implementation, but it’s very effective because through this, you can add different object-to-object interactions, and you can make them continuously and directly interact with objects using your hand controllers. Bouncing a ball may appear deceptively simple, yet in the realm of VR, it proves to be a challenging endeavor. As we strive to simulate real-world physics within the virtual realm, we come to appreciate the intricate coordination required to achieve realistic ball bouncing. Often taken for granted in reality, the interaction between objects...