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Electron Projects

You're reading from   Electron Projects Build over 9 cross-platform desktop applications from scratch

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838552206
Length 436 pages
Edition 1st Edition
Languages
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Authors (2):
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Denys Vuika Denys Vuika
Author Profile Icon Denys Vuika
Denys Vuika
Philipp Langhans Philipp Langhans
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Philipp Langhans
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Toc

Table of Contents (12) Chapters Close

Preface 1. Building Your First Electron Application 2. Building a Markdown Editor FREE CHAPTER 3. Integrating with Angular, React, and Vue 4. Building a Screenshot Snipping Tool 5. Making a 2D Game 6. Building a Music Player 7. Analytics, Bug Tracking, and Licensing 8. Building a Group Chat Application with Firebase 9. Building an eBook Editor and Generator 10. Building a Digital Wallet for Desktops 11. Other Books You May Enjoy

Handling keyboard input

In this section, we are going to provide keyboard support for our minigame. Our users should be able to use the cursor keys to move the ship in all directions. To access the state of the keyboard keys, we need a global variable to hold the state of the pressed keys. Let's learn how to do this:

  1. Let's call it cursors and put it under the game instance:
      const game = new Phaser.Game(config);
let cursors;
  1. The create function allows you to access the input.keyboard object. You can use this object to retrieve a reference to the cursor keys' state:
      // Create cursors
cursors = this.input.keyboard.createCursorKeys();

According to the official documentation, this creates a new object called cursors. It contains four objects: up, down, left, and right. These are all Phaser.Key objects, so anything you can do with a Key object...

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