Triggering a sequence using the Flow Graph
Depending on the game or scenario you may be creating, you will likely have different requirements for when and how cut-scenes should be triggered. This is catered quite nicely for designers because of the cross communication within certain tools and systems of the engine. In this recipe, we will use a simple flow graph to trigger a cut-scene when a player walks into a certain trigger.
Getting ready
You must have a level open that has a previously saved Track View sequence in it.
If you have already completed the Animating a camera in the Track View and the Creating a new Track View sequence recipes then you can use the my_first_cutscene
sequence.
How to do it...
Let's set up a trigger to launch our cut-scene from game mode:
Click-and-drag a proximity trigger into the level. This can be found under the entities/triggers section in the Rollout bar.
Once you have added it to the level, set the trigger bounds to be big enough to trigger when the player enters...