Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

Arrow left icon
Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
Author Profile Icon Dan Tracy
Dan Tracy
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Displaying the player's health through a Flow Graph


Unfortunately, with the CryENGINE 3 SDK there is no current HUD element in place that displays the player's health out of the box. In this recipe, however, we will look at adding in a health display through the Flow Graph that will show the player's health in a numerical fashion.

Getting ready

Open My_Level.cry within the Sandbox

How to do it...

  1. Begin by placing an AreaTrigger entity onto the map to use as the container for the Flow Graph.

  2. In the RollupBar, click on the Entities button.

  3. Under the Triggers section, select AreaTrigger.

  4. Right-click the newly placed AreaTrigger and create a new Flow Graph. Name the Flow Graph PlayerHealth.

  5. With the Flow Graph open and the new AreaTrigger selected, add in the following nodes:

    • Game:LocalPlayer

    • Time:Timer

    • Game:ActorGetHealth

    • HUD:DisplayDebugMessage

  6. Set Time:Timer period to 0.05.

    Note

    You may also need to adjust the posX or posY on the HUD:DisplayDebugMessage if you have the Kill Counter as well.

  7. Link...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image