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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Ragdoll and physics for characters


In CryENGINE3, characters have realistic physics applied to them. When a character is reacting only physically to the world and not playing a specific animation, we typically call them ragdolls. Ragdolls are usually used to make every death of an AI character look unique and exciting; this can be very rewarding and fun for the player!

Working with and editing ragdolls can be a lot of fun. This recipe will take you through the setup and theory of using ragdolls in CryENGINE3.

Getting ready

As mentioned previously, characters are stored in multiple Max files.

In the SDK, the default character is located in Game\objects\Characters\neutral_male.

In this case, we are interested in the SDK_character_male_LOD1.max file.

How to do it...

Let's begin by getting accustomed with the sample ragdoll file:

  1. Open the SDK_character_male_LOD1.max file.

    Note

    You will notice similarities with the main character file mentioned in the previous recipes. The deforming skeleton in this scene...

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