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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Summary

In this chapter, we looked at the tools and techniques that can be used to create loadable modules for the kernel of the Linux operating system using Rust, instead of the typical C programming language.

In particular, we saw the sequence of commands that can be used in a Mint distribution on an x86_64 architecture to configure the appropriate environment to build and test loadable kernel modules. We also looked at the modinfo, lsmod, insmod, rmmod, dmesg, and mknod command-line tools.

We saw that to create a kernel module, it is useful to have a framework of code that implements a target framework for the Rust compiler. The Rust source code is compiled to a Linux static library using this target. Then, this library is linked with some C language glue code into a loadable kernel module.

We created four projects of increasing complexity—boilerplate, state, allocating, and dots. In particular, the dots project created a module that can be mapped to a special file using the...

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