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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Time for action — throwing grenades


We're now ready to add a grenade object into our game for the players to use in their quest to destroy the robot factory.

  1. 1. Draw up a grenade object image to use in the game that resembles the one shown in the following image:

  2. 2. Add a sprite to the Objects layer of our game. Give this sprite the name Grenade and paste the image into it.

  3. 3. Give the Grenade object the Physics behavior and the settings shown in the following screenshot:

  4. 4. Give the object the Timer behavior to add countdown timers to the object as needed with events.

  5. 5. Check the attribute Destroy on Startup before finally setting the Collisions mode to Bounding box.

  6. 6. Create two more Global Variables, P1Grenades, and P2Grenades respectively.

  7. 7. We can now go into the Event Sheet Editor for the Game event sheet to create the events to control Grenades.

  8. 8. In our Start of layout event, add actions to set the variables P1Grenades and P2Grenades to 3.

  9. 9. Create an event group Grenades with a...

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