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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Setting up the backend

The backend of a system in computing refers primarily to the code infrastructure that a client will never directly interact with. In this section, we will focus on data and player management, which is done from the server. Additionally, as mentioned in Chapter 3, Introduction to Luau, for the sake of security, all information that can be obtained by the server should be retrieved by the server.

At the beginning of Chapter 4, Roblox Programming Scenarios, you were introduced to modules and some of their possible uses. You will find that when making something larger scale, such as a full project, the modularization of experience systems becomes quite necessary. If you were to use individual scripts instead of modules under one script manager, the organization of your scripts would quickly become a nightmare—something that is not at all manageable for a larger-scale experience. For this chapter, the systems you make will be contained within modules for...

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