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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Preface

Cocos2d-x combines the benefits of using one the most popular and test-proven 2D game frameworks out there with the power and portability of C++. So, you get the best deal possible. Not only is the framework built to be easy to use and quick to implement, it also allows your code to target more than one system.

The book will show you how to use the framework to quickly implement your ideas, and let Cocos2d-x help you with the translation of all that OpenGL gobbledygook, leaving you with the fun part: making sprites jump around and hit each other!

There are seven examples of games in this book with two of them being physics-based, using Box2D and one using the Lua bindings and the new Cocos Code IDE. With each example, you'll learn more about the framework and the magical lines that can quickly add particle effects, animations, sounds, UI elements, and all sorts of wonderful things to your games.

Not only this, but you will also learn how to target both iOS and Android devices, and multiple screen sizes.

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