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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Sharing graphics between applications


In this recipe we will show you the way of sharing graphic in real time between applications under Mac OS X. To do that, we will use Syphon and its implementation for Cinder. Syphon is an open source tool that allows an application to share graphics as still frames or real-time updated frame sequence. You can read more about Syphon here: http://syphon.v002.info/

Getting ready

To test if the graphic shared by our application is available, we are going to use Syphon Recorder, which you can find here: http://syphon.v002.info/recorder/

How to do it…

  1. Checkout Syphon CinderBlock from the syphon-implementations repository http://code.google.com/p/syphon-implementations/.

  2. Create a new group inside your project tree and name it Blocks.

  3. Drag-and-drop Syphon CinderBlock into your newly created Blocks group.

  4. Make sure Syphon.framework is added to the Copy Files section of Build Phases in the target settings.

  5. Add necessary header files:

    #include "cinderSyphon.h"
  6. Add property...

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