Chapter 8. Using 3D Graphics
In this chapter, we will learn how to work and draw with 3D graphics. The recipes in this chapter will cover the following:
Drawing 3D geometric primitives
Rotating, scaling, and translating
Drawing to an offscreen canvas
Drawing in 3D with the mouse
Adding lights
Picking in 3D
Creating a height map from an image
Creating a terrain with Perlin noise
Saving mesh data