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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

What is OpenGL?

So, what is this OpenGL that we speak of? Well, OpenGL is a collection of graphics APIs; essentially, this is a collection of code that allows you to gain access to the features of your graphics hardware. The current version of OpenGL is 4.6, but any graphics hardware that is capable of running OpenGL 4.5 can run 4.6 as well.

OpenGL is entirely hardware and operating system independent, so it doesn't matter if you have a NVIDIA or AMD GPU; it will work the same on both hardware. The way in which OpenGL's features work is defined by a specification that is used by graphics hardware manufacturers while they're developing the drivers for their hardware. This is why we sometimes have to update the graphics hardware drivers if something doesn't look right or if the game is not performing well.

Furthermore, OpenGL runs the same, regardless of whether...

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