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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Toc

Before we start


There are several ways to play sounds or music in XNA. The SoundEffect and SoundEffectInstance classes enable us to do just that. XACT, Microsoft cross platform audio creation tool, is not supported on Windows Phone. However, there is still a lot we can do with the classes that are provided from the XNA framework, such as playing sounds, playing 3D sounds adjusting volume, pitch, and so on. There is no real limit on how many sounds you can load, except memory of the device of course. There is however a limit on how many sounds you can play simultaneously, that is 64. If we try to play more than 64 sounds at once, we will get an exception.

Let's start by playing some sounds! The sounds we will use in the demos come from flashkit.com and are freeware.

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