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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Introducing the x64 instruction set

This section provides a brief overview of the x64 instruction set, but you are encouraged to consult Advanced Micro Devices (AMD) or Intel's architecture programmer's manuals. Douglas Thain's book Introduction to Compilers and Language Design, available at http://compilerbook.org, has helpful x64 material.

x64 is a complex instruction set with many backward-compatibility features. This chapter covers the subset of x64 that is used to build a basic Jzero code generator. We are using AT&T assembler syntax so that our generated output can be converted into binary object file format by the GNU assembler. This is for the sake of multiplatform portability.

x64 has hundreds of instructions with names such as ADD for addition or MOV to copy a value to a new location. When an instruction has two operands, at most one may be a reference to main memory. x64 instructions can have a suffix to indicate how many bytes are being read or...

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