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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

To get the most out of this book

Before diving into Unreal Engine’s Niagara, it’s recommended that you have a basic understanding of the Unreal Engine editor. Additionally, familiarity with visual scripting languages such as Blueprint or similar programming languages will be helpful but is not required.

It’s also beneficial to have a general understanding of computer graphics and the concepts behind particle systems, such as emitters, particle lifetimes, and particle attributes. Familiarity with vector math and basic physics concepts can also be useful when working with particle simulations. Some of these basics are covered in the initial chapters.

Software/hardware covered in the book

Operating system requirements

Unreal Engine 5.1 – Niagara

Windows, macOS, or Linux

The recommended OS is Windows 11.

All the exercises in the book are available in a project posted on the GitHub link given in the next section. If your Niagara systems are not working as intended, please download the project file to find examples of working Niagara systems and figure out what you may have overlooked. If you are using a more recent version of Unreal than 5.1.1, please double-check for any errors that may crop up in the project during the project upgrade.

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