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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Adding a Niagara System to a Blueprint Actor

We added a Niagara System to the level by dragging it into the level. But that is not the only way of adding a Niagara System to a level. Niagara Systems can also be added as part of a blueprint class actor. When you develop complex blueprint assets that have particle effects as a part of their creative design, it is preferable to just integrate a Niagara System into the Blueprint itself rather than keeping it as an individual asset to be dropped into a level. This will also allow us to build relationships between the behavior of a Blueprint and the behavior of a particle system. For example, we could have the particle system change color as the blueprint asset speeds up. For now, let us see how we can add a Niagara System to a blueprint class.

Let’s create a Blueprint class that incorporates a Niagara System.

Right-click in a blank area in the Content Browser to open the menu and choose the Blueprint Class option.

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