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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Summary

This was a practical chapter. We created step-by-step examples for each Blueprint Communication. We learned about how a Blueprint can reference another Blueprint using Direct Blueprint Communication and how to reference Actors on the Level Blueprint. We saw how to use casting to access variables and Functions of a child class, and how to test whether an instance reference is of a certain class.

We learned about how to use Event Dispatcher to inform us when an Event happens, and how to respond to this Event Dispatcher in the Level Blueprint. We also saw that we could bind an Event of another Blueprint to an Event Dispatcher.

This chapter concludes section 1. We have now learned about the Blueprint fundamentals necessary to start scripting games and applications in Unreal Engine 4.

In section 2, we will start to build a first-person shooter from scratch with step-by-step...

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