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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

World and relative transforms

The Actor class has a Transform structure. This structure has three variables, which are used to represent Location, Rotation, and Scale. The Transform structure of an Actor that is on the Level can be modified by using the Details panel or the transformation Widget that appears when you select an Actor.

In the Level Editor, there are buttons that we can use to select the type of transformation to apply to an Actor, as we can see in the next screenshot:

The 3D space is represented by three axes: X, Y, and Z. These axes are represented by colors: the color red is the x axis, the color green is the y axis, and the color blue is the z axis.

The Location variable of the Transform structure has a set of values for X, Y, and Z, which determine the position on each axis. These values are also known as the world location of the Actor. The next screenshot...

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