The Actor class has a Transform structure. This structure has three variables, which are used to represent Location, Rotation, and Scale. The Transform structure of an Actor that is on the Level can be modified by using the Details panel or the transformation Widget that appears when you select an Actor.
In the Level Editor, there are buttons that we can use to select the type of transformation to apply to an Actor, as we can see in the next screenshot:
The 3D space is represented by three axes: X, Y, and Z. These axes are represented by colors: the color red is the x axis, the color green is the y axis, and the color blue is the z axis.
The Location variable of the Transform structure has a set of values for X, Y, and Z, which determine the position on each axis. These values are also known as the world location of the Actor. The next screenshot...