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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

The Pawn Blueprint

The Pawn Blueprint used in MotionControllerMap is MotionControllerPawn. This Blueprint represents the player in the level. Double-click it to open the Blueprint Editor.

The following screenshot shows the Components panel of the MotionControllerPawn Blueprint. Below DefaultSceneRoot, there is a Scene Component named VROrigin. The VROrigin Scene Component represents the tracking origin of the HMD and is used as a reference point to Camera and the Motion Controllers. Some HMDs use the tracking origin at floor level, while others use it at eye level:

There is a Motion Controller Component that could be added as a child Component of VROrigin. However, the VR template created a Blueprint named BP_MotionController that contains the Motion Controller Component and possesses other features.

MotionControllerPawn has two variables of the BP_MotionController type, which...

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