In this chapter, we explored the VR template, which is a simple way to start experimenting with VR development. We saw that the main functionalities of the VR template are divided between the MotionControllerPawn and BP_MotionController Blueprints.
We learned about the concept of the Blueprint Interface and saw how to use it to create new Blueprints that can be grabbed by a Motion Controller. We analyzed the implementation of object grabbing and teleportation in order to be able to adapt them to our projects.
We have reached the end of the book, but this will be the beginning of a new journey for you and your projects. Start by creating some simple projects to practice the knowledge you learned in this book and gain experience. Then, find a complete Unreal Engine project, open it, and try to understand how Blueprints were used. Epic Games has some complete projects available...