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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals
2. Exploring the Blueprint Editor FREE CHAPTER 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Summary

In this chapter, we explored the VR template, which is a simple way to start experimenting with VR development. We saw that the main functionalities of the VR template are divided between the MotionControllerPawn and BP_MotionController Blueprints.

We learned about the concept of the Blueprint Interface and saw how to use it to create new Blueprints that can be grabbed by a Motion Controller. We analyzed the implementation of object grabbing and teleportation in order to be able to adapt them to our projects.

We have reached the end of the book, but this will be the beginning of a new journey for you and your projects. Start by creating some simple projects to practice the knowledge you learned in this book and gain experience. Then, find a complete Unreal Engine project, open it, and try to understand how Blueprints were used. Epic Games has some complete projects available...

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