After starting up Unreal Engine Editor, a two-tab window will appear. The Projects tab is used to open existing projects and the New Project tab is used to create a new project, as shown in the following screenshot. The New Project tab has templates that can be used for the creation of a project. There are templates made with Blueprint and templates made with the C++ programming language. In this book, we will only use Blueprint templates:
At the bottom of the preceding screenshot, there are three boxes with project configuration options. These options can be modified later in the project, and they are as follows:
- Target hardware: Desktop / Console or mobile/tablet
- Graphical level: Maximum Quality or scalable 3D/2D
- Starter content: With or without Starter Content
The starter content is a content pack with simple meshes, materials, and...