In this chapter, we saw how to use Editor shortcuts to create variables in various ways, and how to organize Blueprint nodes using alignment tools. We also learned about some shortcut keys that are used to create specific Blueprint nodes.
Then, we looked at some Blueprint best practices to define Blueprint responsibilities and to manage the complexities of Blueprints.
Finally, we learned about some more useful Blueprint nodes. All these tips will help you to improve your scripts and build quality projects.
In the next chapter, we will explore the virtual reality template that is available in the Unreal Engine Editor.