In this chapter, we learned about some of the principles of OOP that aid our understanding of how Blueprints work. We learned about how the Actor class is the base class that's used for objects that can be placed or spawned into a Level.
We also saw that the Gameplay Framework contains classes that are used to represent some game elements and learned about how to create Blueprints based on some Common Classes.
Our next step is to learn about how our Blueprints can communicate with each other, which we will cover in the next chapter.