Chapter 1: Exploring the Blueprint Editor
Welcome to the amazing world of game development with Unreal Engine 5. In this book, we will learn how to develop games in Unreal Engine using the Blueprints Visual Scripting language, which was created by Epic Games for Unreal Engine.
The first step that is needed before we can learn about Blueprints is to prepare our development environment. Unreal Engine is free to download. We will learn how to install Unreal Engine 5 and create a new project. After that, we will learn about some of the basic concepts of Blueprints and explore each panel of the Blueprint Editor.
In this chapter, we will cover the following topics:
- Installing Unreal Engine
- Creating new projects and using templates
- Blueprints Visual Scripting
- The Blueprint Class Editor interface
- Adding Components to a Blueprint