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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a simple glass shader

To start getting acquainted with the glass shader, we will use a simpler scene than the one we will be creating later. To get all the objects we will use now, we need to select just layers 1, 3, and 5. Layer selection area is in the lower viewport header. Now let's add a new material to the Empty_Glass object (the first glass on the right when we are in camera view) and name it Clean_Glass.

Creating a simple glass shader

Getting ready

First of all let's open Blender and open the Glass_Empty.blend file, which you will find in the blend folder of this chapter. As we saved the user settings before, everything should be ready.

How to do it…

To create the first recipe of this chapter, we will be performing the following steps:

  1. Let's now go to the Material node editor and start creating our shader. First of all we need to delete default Diffuse BSDF and instead add Glass BSDF (Add | Shader).
  2. Let's now link it to Material Output and activate the real-time viewport. Everything...
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