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Blender 3D Printing by Example

You're reading from   Blender 3D Printing by Example Learn to use Blender's modeling tools for 3D printing by creating 4 projects

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788390545
Length 430 pages
Edition 1st Edition
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Author (1):
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Vicky Somma Vicky Somma
Author Profile Icon Vicky Somma
Vicky Somma
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Table of Contents (16) Chapters Close

Preface 1. Thinking about Design Requirements FREE CHAPTER 2. Using a Background Image and Bezier Curves 3. Converting a Bezier Curve to a Properly Sized 3D Mesh 4. Flattening a Torus and Boolean Union 5. Building a Base with Standard Meshes and a Mirror 6. Cutting Half Circle Holes and Modifier Management 7. Customizing with Text 8. Using Empties to Model the Base of the House 9. Mesh Modeling and Positioning the Details 10. Making Textures with the Array Modifier and Scalable Vector Graphics 11. Applying Textures with Boolean Intersection 12. Making Organic Shapes with the Subdivision Surface Modifier 13. Trial and Error – Topology Edits 14. Coloring Models with Materials and UV Maps 15. Troubleshooting and Repairing Models

Importing a Scalable Vector Graphics file for stonework

You don't necessarily have to recreate the wheel and model your texture templates from scratch. As you have seen with the reference images, Blender has the ability to import external files to help further your work. Another helpful file format is SVG files. Rather than using pixels, vector files build their images out of shapes and paths, allowing them to change sizes without pixelation or deforming like straight image files would. The path nature of SVG files translate well to Bezier curves.

If I were to model the stonework from scratch, I would likely start with a series of Bezier curves, like we did in Chapter 2, Using a Background Image and Bezier Curves, and use them to trace out the individual stones. However, if I make or find an SVG file of a pattern I like, I can import that into Blender rather than modeling...

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