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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 7. Rat Cowboy – Learning To Rig a Character for Animation

This chapter will cover the rigging and the skinning of a character. This character will be a Rat Cowboy that has been already modeled for you. Here, you will understand what the rigging process involves. We will start by placing deforming bones. After this, we will learn how to rig these bones with controllers and constraints such as IK or Copy. Then, we will skin our character so that the mesh follows the deforming bones. As a bonus, you will learn how to use shape keys in order to add some basic facial controls that will be controlled by drivers. The rig, which is covered here, will be basic, but you will have all the necessary knowledge to go further. We are going to use this rig to animate our character in the next chapter. Enjoy!

In this chapter, we will cover the following topics:

  • Making a symmetric skeleton
  • Using the basic bones constraints
  • Rigging the eyes
  • Correcting the deformation of the meshes with...
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