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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a snow material using procedural textures


In this recipe, we will create a snow material and also fake a slight Sub Surface Scattering effect.

Getting ready

Start Blender and open the 1301OS_03_start.blend file.

How to do it...

Now we are going to create the material:

  1. Select the cube and click on New in the Material window, under the Properties panel, or in the Node Editor window's header. Rename the material to Snow.

  2. Set the Camera view to Rendered.

  3. In the Material window on the right, under Surface, switch the Diffuse shader with a Mix Shader node. In the first Shader slot, select a Diffuse BSDF shader and in the second slot a Glossy BSDF shader.

  4. Set the Roughness value of the Glossy shader to 0.300.

  5. Add a Fresnel node (press Shift + A and go to Input | Fresnel) and a Math node (press Shift + A and go to Convertor | Math). Set the IOR value of the Fresnel node to 1.300, and then connect the Fac output to the first Value socket of the Math node. Set the second Value to 10.000, the operation...

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