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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions ā€“ Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions ā€“ Implementing Game Mechanics 5. Collisions, Sound, and End Conditions ā€“ Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management ā€“ Making Better Use of OOP 13. Advanced OOP ā€“ Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

SFML vertex arrays and sprite sheets


We are nearly ready to implement the scrolling background. We just need to learn about SFML vertex arrays and sprite sheets.

What is a sprite sheet?

A sprite sheet is a set of images, either frames of animation or totally individual graphics, contained in one image file. Take a closer look at the sprite sheet that contains four separate images that will be used to draw the background in Zombie Arena:

SFML allows us to load a sprite sheet as a regular texture in exactly the same way we have done for every texture in the book so far. When we load multiple images as a single texture, the GPU can handle it much more efficiently.

Tip

Actually a modern PC could handle these four textures without using a sprite sheet. It is worth using these techniques as our games are going to start getting progressively more demanding on the hardware.

What we need to do when we draw an image from the sprite sheet is make sure we refer to the precise pixel coordinates of the part...

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