Going realistic with the HDRP render pipeline
Contrary to the URP, which is meant to handle diverse use cases and platforms, the HDRP focuses on a more specific application – the creation of 3D (hyper)photorealistic renders for high-end platforms, such as desktops or consoles.
The need for such a rendering tool has emerged for different reasons – most notably, because, as Unity has reached more and more diverse communities, it eventually spread to the film industry. CGI movie teams are now starting to see game engines as a way to get real-time high-level graphics, so Unity had to offer tools to create photorealistic renders inside the engine. Hence, the HDRP!
You might have already seen what the HDRP is capable of if you’ve watched Unity’s famous Unity short films, or if you’ve tried out the HDRP sample scene template – here is a screenshot from this hyper-realistic scene:
Figure 2.9 – Screenshot from...