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Android System Programming

You're reading from   Android System Programming Porting, customizing, and debugging Android HAL

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781787125360
Length 470 pages
Edition 1st Edition
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Authors (2):
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Roger Ye Roger Ye
Author Profile Icon Roger Ye
Roger Ye
Shen Liu Shen Liu
Author Profile Icon Shen Liu
Shen Liu
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Table of Contents (15) Chapters Close

Preface 1. Introduction to Android System Programming FREE CHAPTER 2. Setting Up the Development Environment 3. Discovering Kernel, HAL, and Virtual Hardware 4. Customizing the Android Emulator 5. Enabling the ARM Translator and Introducing Native Bridge 6. Debugging the Boot Up Process Using a Customized ramdisk 7. Enabling Wi-Fi on the Android Emulator 8. Creating Your Own Device on VirtualBox 9. Booting Up x86vbox Using PXE/NFS 10. Enabling Graphics 11. Enabling VirtualBox-Specific Hardware Interfaces 12. Introducing Recovery 13. Creating OTA Packages 14. Customizing and Debugging Recovery

OpenGL ES and graphics hardware initialization

In Android systems, the initialization of the graphics system is done by SurfaceFlinger. Besides the Gralloc HAL that we discussed in Chapter 10, Enabling Graphics, another important part of graphics system initialization is the loading of OpenGL ES libraries. In our VirtualBox implementation, we use most of the HAL modules from Android-x86. The graphics system support includes the following components:

  • Gralloc HAL
  • Mesa lib for OpenGL ES
  • uvesafb framebuffer driver or VirtualBox video driver

We have discussed Gralloc HAL in the last chapter. We will explore the loading of the OpenGL ES library and uvesafb framebuffer driver in this chapter. We will use the default uvesafb framebuffer driver in the introduction of graphics system initialization. We will also introduce how to use the native graphic driver from VirtualBox when we talk about the integration of VirtualBox...

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