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Android Programming with Kotlin for Beginners

You're reading from   Android Programming with Kotlin for Beginners Build Android apps starting from zero programming experience with the new Kotlin programming language

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789615401
Length 698 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (31) Chapters Close

Preface 1. Getting Started with Android and Kotlin FREE CHAPTER 2. Kotlin, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Kotlin Variables, Operators, and Expressions 8. Kotlin Decisions and Loops 9. Kotlin Functions 10. Object-Oriented Programming 11. Inheritance in Kotlin 12. Connecting Our Kotlin to the UI and Nullability 13. Bringing Android Widgets to Life 14. Android Dialog Windows 15. Handling Data and Generating Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Android Sound Effects and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. A Quick Chat Before You Go A. Other Book You May Enjoy Index

Our first Android app

Now we can get started on our first app. In programming, it is tradition for the first app of a new student to use whatever language/OS they are using to say hello to the world. We will quickly build an app that does just that, and, in Chapter 2, Kotlin, XML, and the UI Designer, we will go beyond that and add some buttons that respond to the user when they are clicked.

Note

The complete code as it stands at the end of this chapter is in the download bundle in the Chapter01 folder for your reference. You can't simply copy and paste this code, however. You still need to go through the project creation phase explained in this chapter (and at the beginning of all projects) as Android Studio does lots of work behind the scenes. Once you become familiar with these steps and understand which code is typed by you, the programmer, and which code/files are generated by Android Studio, you will then be able to save time and typing by copying and pasting from the files I supply in the download bundle.

Follow these steps to start the project:

  1. Run Android Studio in the same way you run any other app. On Windows 10, for example, the launch icon appears in the start menu.

    Tip

    If you are prompted to Import Studio settings from…:, choose Do not import settings.

  2. You will be greeted with the Android Studio welcome screen, as shown in the following screenshot. Locate the Start a new Android Studio project option and left-click it:
    Our first Android app
  3. After this, Android Studio will bring up the Choose your project window, as follows:
    Our first Android app
  4. We will use the Basic Activity option, as selected in the previous screenshot. Android Studio will autogenerate some code and a selection of resources to get our project started. We will discuss the code and the resources in detail in the next chapter. Select Basic Activity and click Next.
  5. This next screen is the Configure your project screen, where we will perform the following steps and a few more things as well:
    1. Name the new project
    2. Provide a company domain as a package name to distinguish our project from any others, in case we should ever decide to publish it on the Play Store
    3. Choose where on our computer the project files should go
    4. Select our preferred programming language
  6. The name of our project is going to be Hello World, and the location for the files will be your AndroidProjects folder that we created in the Setting up Android Studio section.
  7. The package name can be almost anything you like. If you have a website, you could use the com.yourdomain.helloworld format. If not, feel free to use com.gamecodeschool.helloworld, or something that you just make up. It is only important when you come to publish it.
  8. To be clear, in case you can't see the details in the following screenshot clearly, here are the values I used. Remember that yours might vary depending upon your choice of company domain and project save location:

    Option

    Value entered

    Name:

    Hello World

    Package Name:

    com.gamecodeschool.helloworld

    Language:

    Kotlin

    Save location:

    D:\AndroidProjects\HelloWorld

    Minimum API Level:

    Leave at whatever the default is

    This project will support instant apps:

    Leave at whatever the default is

    Use AndroidX artifacts:

    Select this option

    Note

    Note that the application name has a space between "Hello" and "World," but the project location does not, and will not work if it does.

    Regarding the Minimum API level setting, we already know that the Android SDK is the collection of packages of code that we will be using to develop our apps. Like any good SDK, the Android SDK is regularly updated, and each time it gets a significant update, the version number is increased. Simply put, the higher the version number, the newer the features you get to use; the lower the version number, the more devices our app will work on. For now, the default API 15, Android 4.0.3 (IceCreamSandwich) version will give us lots of great features and near 100% compatibility with the Android devices currently in use. If, at the time of reading, Android Studio is suggesting a newer API, then go with that.

    If you are reading this some years in the future, then the Minimum API option will probably default to something different, but the code in this book will still work.

    The following screenshot shows the Configure your project screen once you have entered all the information:

    Our first Android app

    Note

    You can write Android apps in a few different languages, including C++ and Java. There are various advantages and disadvantages to each compared to using Kotlin. Learning Kotlin will be a great introduction to other languages, and Kotlin is also the newest (and arguably best) official language of Android.

  9. Click the Finish button and Android Studio will prepare our new project for us. This might take a few seconds or a few minutes, depending upon how powerful your PC is.

    At this stage, you might be ready to proceed but, depending on the install process, you might need to click a couple of extra buttons.

    Tip

    This is why I mentioned that we are only probably finished installing and setting up.

    Look in the bottom window of Android Studio and see if you have the following message:

    Note

    Note that if you do not see a horizontal window at the bottom of Android Studio like the one shown in the following screenshot, you can skip these two extra steps.

Possible extra step 1

Possible extra step 1

If you do, click Install missing platform(s) and sync project, accept the license agreement, and then click Next, followed by Finish.

Possible extra step 2

You may get another message like this:

Possible extra step 2

If the preceding message appears, click Install Build tools…. and then click Finish.

Tip

You can tidy up the screen a bit and close this bottom horizontal window by clicking the Messages tab at the very bottom of Android Studio, but this isn't compulsory.

You have been reading a chapter from
Android Programming with Kotlin for Beginners
Published in: Apr 2019
Publisher: Packt
ISBN-13: 9781789615401
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