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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – allocating an object with JNI


Let's define a background Watcher that will use an object shared between Java and C/C++ as a lock:

  1. In Store.java, add two new methods to start and stop a watcher thread. These methods respectively return and take a long as parameter. This value helps us hold a native pointer on the Java side:

    public class Store implements StoreListener {
        ...
        public native long startWatcher();
        public native void stopWatcher(long pPointer);
    }
  2. Create a new file, StoreThreadSafe.java. The StoreThreadSafe class inherits from the Store class and aims at making the Store instances thread-safe using synchronized Java blocks. Declare a static member field LOCK of type Object and define a default constructor:

    package com.packtpub.store;
    
    import com.packtpub.exception.InvalidTypeException;
    import com.packtpub.exception.NotExistingKeyException;
    
    public class StoreThreadSafe extends Store {
        protected static Object LOCK;
        
        public StoreThreadSafe(StoreListener...
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