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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
Languages
Tools
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Responding to hardware media controls in your app


Having your app respond to media controls, such as Play, Pause, Skip, and so on, is a nice touch your users will appreciate.

Android makes this possible through the media library. As with the Playing sound effects with SoundPool recipe earlier, the Lollipop release changed how this is done. Unlike the SoundPool example, this recipe is able to take advantage of another approach—the compatibility library.

This recipe will show you how to set up MediaSession to respond to the hardware buttons, which will work on Lollipop and later, as well as previous Lollilop versions using the MediaSessionCompat library. (The Compatibility Library will take care of checking the OS version and using the correct API calls automatically.)

Getting ready

Create a new project in Android Studio and call it: HardwareMediaControls. Use the default Phone & Tablet options and select Empty Activity when prompted for the Activity Type.

How to do it...

We'll just be using...

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