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Advanced Python Programming

You're reading from   Advanced Python Programming Build high performance, concurrent, and multi-threaded apps with Python using proven design patterns

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Product type Course
Published in Feb 2019
Publisher Packt
ISBN-13 9781838551216
Length 672 pages
Edition 1st Edition
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Authors (3):
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Quan Nguyen Quan Nguyen
Author Profile Icon Quan Nguyen
Quan Nguyen
Sakis Kasampalis Sakis Kasampalis
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Sakis Kasampalis
Dr. Gabriele Lanaro Dr. Gabriele Lanaro
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Dr. Gabriele Lanaro
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Table of Contents (41) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
Benchmarking and Profiling FREE CHAPTER Pure Python Optimizations Fast Array Operations with NumPy and Pandas C Performance with Cython Exploring Compilers Implementing Concurrency Parallel Processing Advanced Introduction to Concurrent and Parallel Programming Amdahl's Law Working with Threads in Python Using the with Statement in Threads Concurrent Web Requests Working with Processes in Python Reduction Operators in Processes Concurrent Image Processing Introduction to Asynchronous Programming Implementing Asynchronous Programming in Python Building Communication Channels with asyncio Deadlocks Starvation Race Conditions The Global Interpreter Lock The Factory Pattern The Builder Pattern Other Creational Patterns The Adapter Pattern The Decorator Pattern The Bridge Pattern The Facade Pattern Other Structural Patterns The Chain of Responsibility Pattern The Command Pattern The Observer Pattern 1. Appendix 2. Other Books You May Enjoy Index

Chapter 26. The Adapter Pattern

In the previous chapters, we have covered creational patterns, object-oriented programming patterns that help us with object creation procedures. The next category of patterns we want to present is structural design patterns.

A structural design pattern proposes a way of composing objects for creating new functionality. The first of these patterns we will cover is the adapter pattern.

The adapter pattern is a structural design pattern that helps us make two incompatible interfaces compatible. What does that really mean? If we have an old component and we want to use it in a new system, or a new component that we want to use in an old system, the two can rarely communicate without requiring any code changes. But, changing the code is not always possible, either because we don't have access to it, or because it is impractical. In such cases, we can write an extra layer that makes all the required modifications for enabling the communication between the two interfaces...

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