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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
Concepts
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

A.N.T add-on

used, for creating landscapes 123, 124

A.N.T. landscapes add-on

enabling 121-123

B

Base Color map 22-24

bevel modifier

need for, using 16-18

Blackbody node

used, for applying Kelvin temperature scale to sun 100-102

Blender 19

Particle System 271

PBR materials, setting up 225-232

performance, boosting with one click 291, 292

realistic wood material, creating with procedural texturing 32-36

Blender Sky Texture node

using, to light environment 110-113

bumps

adding, to surface of wood material 42, 43

buttercup

designing 242, 243

buttercup flower

petals, modeling 243-248

sizing 265-267

texturing 250-252

unwrapping 253-256

buttercup flower, stem

leaves, creating 261

modeling 248-250

texturing 257-260

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