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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – add SpriteFonts to Game1


  1. Right click on the Fonts folder in the Content project in Solution Explorer and select Add | New Item.

  2. From the Add New Item dialog, select Sprite Font.

  3. Name the font Pericles36.spritefont. After adding the font, the spritefont file will open in the editor window.

  4. In the spritefont file, change <Fontname>Kootenay</Fontname> to <Fontname>Pericles</Fontname>.

  5. Change <Size>14</Size> to <Size>36</Size>.

  6. Add the following declaration to the Game1 class:

    SpriteFont pericles36Font;
  7. Update the LoadContent() method of the Game1 class to load spritefont by adding:

    pericles36Font = Content.Load<SpriteFont>(@"Fonts\Pericles36");

What just happened?

Adding a SpriteFont to your game is very similar to adding a texture image. Since both are managed by the Content Pipeline, working with them is identical from a code standpoint. In fact, SpriteFonts are really just specialized sprite sheets, similar to what we used for...

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