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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Bridging the gap between WebGL and ESSL


Let's see in practice how we integrate our ESSL program to our WebGL code by working on a simple example from scratch.

We have a wall composed of the sections A, B, and C. Imagine that you are facing section B (as shown in the following diagram) and that you have a flashlight on your hand (Frontal View). Intuitively section A and section C will be darker than section B. This fact can be modeled by starting at the color of the center of section B and darkening the color of the surrounding pixels as we move away from the center.

Let's summarize here the code that we need to write:

  1. Write the ESSL program. Code the ESSL vertex and fragment shaders. We know how to do this already. For the wall, we are going to select Goraud shading with a Diffuse/Lambertian reflection model.

  2. Write the initProgram function. We already saw how to do this. We need to make sure that we map all the attributes and uniforms that we had defined in the ESSL code. Including the normals...

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