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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
Languages
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Creating the zombie prefab

We can now begin the process of incorporating the Zombies into our scene. The Zombie asset created by Pxltiger comes with the models, materials, textures, and animated prefabs. This saves us hours of work constructing the elements, but we still need to prepare the assets for our scene and create a means of controlling the various states needed to have the creature interact with our player:

  1. Create the Zombie prefab by dragging the Zombie/Model/z@walk asset from the Project window to the Hierarchy window. When the item appears in the Hierarchy panel, the text will be blue.

We are utilizing the walk animation since our biters will always be moving. For future projects, you might want to use an idle or default animation as the project requires.

  1. Rename the z@walk item to ZombiePrefab in the Inspector panel.
  2. Add a Capsule Collider component to the prefab...
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